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・ Terrorism in Uganda
・ Terrorism in Uzbekistan
・ Terrorism in Yemen
・ Terrorism insurance
・ Terrorism Liaison Officer
・ Terrorism Prevention and Investigation Measures Act 2011
・ Terrorism Research & Analysis Consortium
・ Terrorism Research Center
・ Terrorism Risk Insurance Act
・ Terrorism Suppression Act 2002
・ Terrorism, Transnational Crime and Corruption Center
・ Terrorist (2010 film)
・ Terrorist (album)
・ Terrorist (disambiguation)
・ Terrorist (novel)
Terrorist (video game)
・ Terrorist and Disruptive Activities (Prevention) Act
・ Terrorist Asset-Freezing (Temporary Provisions) Act 2010
・ Terrorist Bombings Convention
・ Terrorist Finance Tracking Program
・ Terrorist Financing Convention
・ Terrorist front organization
・ Terrorist Identities Datamart Environment
・ Terrorist incidents in Iraq in 2003
・ Terrorist incidents in Iraq in 2004
・ Terrorist incidents in Iraq in 2005
・ Terrorist incidents in Iraq in 2006
・ Terrorist incidents in Iraq in 2008
・ Terrorist incidents in Iraq in 2009
・ Terrorist incidents in Iraq in 2010


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Terrorist (video game) : ウィキペディア英語版
Terrorist (video game)

''Terrorist'' is a real-time, two player strategy game developed by Steven Pederson of Edu-Ware Services in 1980 for the Apple II. One player plays the government authority, while the other plays a terrorist organization in three scenarios: the capture of a building and taking of hostages, air piracy, and nuclear blackmail. Players make their moves at the same time through the use of game paddles. Winner and loser is judged by an elaborate scoring system based upon the government player's societal values and the terrorist player's goals.
==Gameplay==
''Terrorist'' is a two-player game that allows the players to make moves as the same time through the use of the Apple II's game paddles.
The game begins with one player choosing to be the terrorist and using a scenario generator to define the government in which the terrorist incident will take place. For example, among the societal values of individual rights, state rights, and economic progress, the United States, according to the game puts most of its emphasis on the former, while Japan puts most of its emphasis on the latter.
Next, the terrorist player selects one of three fictional terrorist organizations to play: the International Brotherhood for Liberation, the National Fundamentals Army, or the People's Low Republic. He also develops a list of demands that it will seek from the government that it is terrorizing. For example, the National Fundamentalist Army (NFA) is concerned that a rapist/murder is not being efficiently brought to trial and punished.
Once the political environment and terrorist goals have been set, the action begins in real time. Each player simultaneously and independently calls up different options through the use of the Apple II's game paddles.
Using the paddles to control the game introduces a degree of clumsiness that was intentional. According to designer Pederson, "You are no longer the operator of a computer, you are simulating the role of a decision maker. Your decision may or may not be executed, or may be executed too late. Just because the head of state or leader of a movement gets credit for whatever actions are taken does not mean that they are in full control of all events.".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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